My LARP Beginnings
I’d spent a decent amount of time playing D&D and other tabletop roleplaying games, and spent just about my whole life doing some form or another of group roleplay, when I decided I wanted to LARP, too. My friends’ stories amazed me, and while I had some trepidation—I have immense stage fright, and could never imagine myself an actor—if I could do it with familiar faces, I was willing to try. Spring was on its way and, with it, LARP season was to begin. I was deep in preparation for Anime Boston, though, back in the days when I still cosplayed, and so told my friends that after the con, I would finally join them at their home game.
I was having these conversations in winter of 2020.
So you can imagine how that panned out.
In 2023, LARPing became an option again, and I joined a campaign-style LARP—four weekend-long events a year—for the first time. I felt so welcomed and uplifted and had so much fun, despite a lot of initial nerves. I’ve tried to LARP a lot since then, and I’ve learned so much about the medium, the community, and my tastes! I’m hoping to continue playing and running games for a long time.
What is LARP?
LARP stands for live action roleplaying. Whenever I cite it as a hobby of mine, inevitably, someone will ask, “Like in Role Models?”, to which I say, “I dunno, maybe,” since I’ve never seen the movie.
Are you familiar with Dungeons & Dragons or other tabletop roleplaying games? If so, you’re probably picturing a group of friends sitting around a table rolling dice and telling stories. You’re off to a good start! Much like in one of these games, in a LARP, you take control over one character and act as them, taking full agency over their words and actions. In a tabletop game, though, you might say things like, “I swing my sword,” “I threaten the guard,” “I hold your hand,” and so on. In a LARP, you’re acting as your character in every moment. You’ll mime swinging your sword, you’ll come up with and say the threat, you’ll reach out to hold another player’s hand (with permission!).
Are you familiar with murder mystery dinners, or other immersive theater productions? It’s a little like that, too. During those performances, an actor won’t flip back and forth between speaking as themselves and acting as their character. This is true of the players in a LARP, too (with slightly more flexibility and rules in place to allow for clearing up confusion and remaining safe). There isn’t an audience and actor divide in a LARP, though. You’re all playing with and for each other, with prompts but without a script!
Are you familiar with renaissance faires? The actors in those aren’t working on a script, and instead improvising based on their audience and the actors around them. A LARP isn’t unlike taking the guests out of a renaissance faire, leaving the actors, and letting them act and play with each other. Based on the setting, scene, and actions happening around you, you’ll decide what the best and most fun thing to do is!
My Characters
Solar Dodona, Circle-Bound
The group healer and mom friend, Dodona wants nothing more than for her community to come back to her safely so she can patch up their wounds and asure their wellness—physical and emotional. Despite a reputation for being overly anxious and panicking over a decision that so much at seems dangerous, Dodona is an extremely competent doctor and caretaker. She’s become a pillar of her community, looked to for comfort and care and guidance, but she has an extremely difficult time seeing her own value after a lifetime of doing her work without appreciation.
War between the five witch clans has finally come to a close, leading to the people of an endless bog trying to find stability and peace with each other for the first time in generations, even as new foes arise to take advantage of the turmoil. Dodona hailed from the clan of the Watchers, scholars of the night sky who most highly valued the academic work of the Astral Order, which predicted the future through the movements of the stars. The Solar Order—ambassadors, guardians, warriors, and healers—performed work vital to the function of Watcher settlements, but received little respect in return.
Dodona was made for a campaign-style LARP that hosted four weekend-long events each year. Unfortunately, it only lasted five events; I won’t get into the details, but it was a pretty up-in-flames sort of ending. No roleplay group (or group at all) can be entirely free of drama...
Dodona had a lot of costumes—each event took place over the course of three days, and I had a different outfit (or at least a variation) for each day for each event. It got to the point that I made a little dress up game for her!
She also just has a lot of art you can look at.
TBA!
Priscilla "Prissy" Fairmeadow
Priscilla “Prissy” Fairmeadow is a witch. At least, she says she’s a witch. She thinks she’s a witch, certainly: she believes wholeheartedly in her spell books and enchantments, but it’s hard to tell if any of it is real. Prissy doesn’t have much in the way of thoughts in her head, so she may full well be fooling herself into believing in magic. Though about as dumb as a rock, wildly gullible, and sometimes a little too adventurous for her fellow halflings, Prissy is sweet and sincere, and always happy to help out (even if you take one look at her magic (or "magic") and would rather she didn't).
There’s not much to explain about this setting—it’s the Shire, just like you’d imagine Hobbits frolicking around through, but with Legally Distinct Halflings(tm) instead. It’s a cozy cottagecore dream of a place!
Shirefolk: the Shindig takes place over two weekends each year. It doesn’t have an ongoing plot or storyline; it’s a slice-of-life LARP about halflings having a big party together! For this weekend, at least, big and scary things are only happening out there, beyond our business or concern.
Since I hadn't expected to be able to go to Shirefolk at all for financial reasons, much of Prissy's costume was made out of stuff I just happened to have. I bought the yarn for the corset (which I crocheted myself), but was already buying yarn for a commission, so I got a bulk discount. The skirt used a huge amount of brown fabric I bought for a cosplay pre-lockdown and never intend to actually do, and the rest was scraps. I cycled through a number of tops depending on the weather; the sweater I bought for cheap off of Temu, but everything else I already owned. I do wish my hair hadn't been in such dire straits that weekend, though... I actually cut my bangs myself right before the event; usually I get my stylist to do them, and this hackjob is a great example of why. I think it makes sense for the character, though, at least!
The big hook with Prissy's first event was the plush frog. That was her brother, Percival "Percy" Fairmeadow, whom she'd accidentally turned into a frog—or maybe she just got hyperfocused on her "spell books" right before he went for a walk and when she looked up, a frog had gotten in through the porch, and she panicked. It was very intentionally left ambiguous what the truth was, and I think that will continue being the plan for Prissy at future events!
Rose-Tinted Treasures
Rose-Tinted Treasures is a healer second, and a wanderer first. She likes people, and very much so; she wouldn't have learned to heal their wounds and ails otherwise, but she likes people because she loves beauty. She wants to see and experience new things and revel in their splendor; sometimes those are objects, sometimes it's nature, and sometimes it's people and their interactions with each other. Those, she can't hold onto, so she holds onto things, and barters them away for new things, little bits of beauty (or a good story, which she'll record in her ever-present notebook of pressed flowers and tales of lovely times) once she's ready to move onto something new.
Players in Twilight's Oasis are cynosures, elevated spirits who act as psychopomps guiding souls to the next life. Cynosures take features of animals, plants, and/or fungi onto their otherwise humanoid forms. The world is based on east Asian and Pacific Island mythology and history, along with wuxia stories and tropes.
Twilight's Oasis runs once a year all the way in Pennsylvania—it's a decent trip for me! It's more than worthwhile, though; this LARP is basically my favorite ever, which is real bold of me to say when I've only been to one of their two (three?) events. This past year (2025), due to site issues, they didn't manage to run, so I'm desperately hoping we get another game next fall.
My hair was dyed immediately before the event, and because of a mislabeled bottle, it came out entirely the wrong color... I was pretty upset about it, and I didn't manage to get my hair styled like I wanted, either. That's something I really want to have look better for next time.
Most of this costume was made for me by friends as part of a barter deal; I crocheted stuff in exchange for skirts and the top! The antlers were bought from an Etsy seller; the tip of one broke off basically immediately so I just shoved a fake flower in it and moved on with my day. I made the ears, scaled gloves, and matching scaled tail. I bought a cheap Aliexpress hanfu for the overmost layer, which I only wore at night, and used a big yellow shawl I crocheted for something else as the sort of ribbon you see draped over the arms and behind the back of a lot of people in hanfu. Rose-Tinted Treasures's costume was a little fancier than guidelines advised, but on purpose; she can be somewhat vain and materialistic, and I wanted to reflect that by wearing more "finery" than was entirely appropriate for her wandering. Of course, it's kind of hard to see that in the photo I picked, but there's a couple more here!
Next event, I intend to give her a cool face scar; she ended the last event promising to go on a grand but dangerous adventure with a friend, and there's no point in doing something like that if your character doesn't get a cool scar out of it.
Another player and I decided about a week before the game that our characters, unbeknownst to them, were half-siblings. Unfortunately, we didn't figure out a good enough hook to get them to realize that at all. Still, having the dramatic irony of their relationship hanging over us as players while their friendship grew in such a sincere way was a lot of fun!
These are my main characters—I've played bit parts and one-shots and such, but we'll talk about those in a second!
My Other LARP Adventures
Terres Rising
With a lot of the more combat-y LARPs, especially the campaign ones I mentioned, it's hard to pull off good fights: you'll have maybe 5 dedicated staff members to 30-40 players. One way to help fix that is by getting people to cast/grunt/NPC, where they show up for the weekend just to play one-off skeletons or soldiers to go out and fight and then come back. That can be a hard sell, so sometimes those LARPs have "cast swaps"—if you go help out at one LARP, the one you actually play at will give you some kind of reward.
The LARP I played Dodona in had this kind of exchange with another game called Terres Rising. I don't fight, but I helped out doing behind-the-scenes setup and such. Once the LARP I played in ended, I kept helping out at Terres because everyone was always so friendly to me (and eventually I started dating one of the players!).
I still don't fight, but when I'm not baking for everyone or putting together spell packets at the staff center, I'll go out sometimes as random NPCs—very often damsels in distress, since there are only so many roles you can play if no one's allowed to fight you. It's fun!
Intercon 2024
Intercon is an annual convention in Rhode Island focusing on parlor LARPs. I should be careful about the terminology I use, because the LARP community is constantly debating over what means what, but for my purposes, a parlor LARP is a one-shot game (so it takes place over just a few hours and is its own self-contained story) without simulated combat, so named because you can theoretically play it in your parlor. You sign up for games ahead of time after purchasing your ticket to Intercon, and play them throughout the weekend!
I played a lot of really amazing games over the course of Intercon 2024, too many to really get into detail here—there was really only one (out of seven, I think) that felt like a letdown, and I met so many amazing people that weekend! I ran a game of my own, too, alongside a much more experienced GM who offered to help out; we filled in each other's weaknesses and highlighted each other's strengths really well.
For financial reasons, I haven't attended since, but I'd like to go to Intercon again sometime, assuming they keep up their (amazing!) covid restrictions.
The Local Game Store
On the note of parlor LARPs, I had so much fun running one at Intercon that I haven't stopped! I run LARPs sometimes at the local tabletop game store—I don't work there, but I'm occasionally paid to run events like this. There are a lot of prewritten one shot modules I'm able to run, and I have a boatload of fun doing it.
So far, I've gotten to run:
- In the Hall of the Bandit King
- Betrothals & Betrayals
- The Flower Court
All of them went really well, and I hope to keep running more LARPs in the future!
Drachenfest US 2025
Drachenfest US (DFUS) is a festival LARP that takes place over the course of about a week. It's a very sandbox-style game, with "plot" being run by and for players. It can be easy to get overwhelmed—DFUS 2025 drew about 1,200 players!—but everyone is super friendly. I attended as both staff and a player; I helped out with operations, and got to play when I wasn't doing a shift. The staff work was extremely fulfilling and fun; I worked with a great team and did the sort of work I love doing. Playing was a little tougher. I just didn't really click with the sandbox like I was hoping, which felt weird, because I've done super well in other sandbox-style games like Twilight's Oasis and Shirefolk. It might have been the character I chose to play, but I think there were a few other roadblocks that I won't really get into. In any case, I'm hoping to keep attending DFUS (especially since staffing gets me in for free, hehe), but I'm going to have to work at finding a better place for myself in the in-game ecosystem.